Prism
WebGL shader-based prism effect with ray marching and distance field calculations. Features procedural 3D geometry, interactive mouse controls, and advanced lighting effects.
Main Features of Prism
How to Use Prism in Next.js
Installation Guide for Prism
Related Components
404 Page
Animated 404 error page with a floating astronaut illustration. Features smooth motion animations, interactive hover effects, and a clean retro-futuristic design with framer-motion.
Dig Hole
Interactive video-based website with scroll-triggered reveals and smooth transitions. Features a cinematic video background with menu items that reveal content on scroll.
Image Slider
Advanced WebGL-powered image slider with shader-based transitions. Features smooth displacement effects, Three.js rendering, and GSAP animations for seamless image transitions.
When to Use
Best Practices
Why This Component Matters in Modern UI Development
Frequently Asked Questions
QHow does 'Ray-Marching' work?
Unlike traditional mesh 3D, this component calculates distance fields per-pixel to render complex, perfect geometric refractions in a single shader pass.
QCan I adjust the lighting?
Yes, the ambient and specular light properties can be customized in the shader uniforms to match your project's environmental lighting.
QIS it heavy?
While conceptually complex, ray-marching is highly efficient on modern GPUs, allowing for high-fidelity 3D effects without loading large .obj or .gltf assets.
