Uilora Refractive Deep
A layered aquatic simulation featuring surface ripples, caustics, and refracted sediment grain.
Props
| Property | Type | Default | Description |
|---|---|---|---|
| baseColor | string | #080808 | Bottom depth color |
| grainColor | string | #ffffff | Sediment particle color |
| refractionIndex | number | 0.4 | Light bending intensity |
| waveSpeed | number | 0.5 | Surface ripple speed |
| grainScale | number | 800 | Sediment density |
When to Use
Perfect for pool-themed sections, luxury travel sites, and meditative app backgrounds.
Best Practices
Use deep blue or black bases. The `refractionIndex` should be kept below 0.6 for the most realistic liquid look.
Why This Component Matters
It simulates physics: the grain on the 'bottom' is visibly distorted by the ripples on the 'top', creating a professional sense of volume and depth.
FAQ
QAre those ripples real?
Yes, they are calculated using multi-octave simplex noise combined with a mouse-driven sine-wave wake.
QWhat are caustics?
They are the bright 'peaks' of light that appear where the water surface concentrates sunlight, added here as a procedural highlight layer.
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