Uilora Nebula Gossamer
Deep space nebula effect using FBM noise for volumetric smoke simulation and interactive wind.
Props
| Property | Type | Default | Description |
|---|---|---|---|
| baseColor | string | #020202 | Deep space color |
| fogColor | string | #222530 | Nebula smoke color |
| speed | number | 0.5 | Movement speed |
| density | number | 0.7 | Vissibility of the smoke layers |
When to Use
Excellent for sci-fi themes, deep investigative content, or any project that needs a sense of cosmic vastness.
Best Practices
Use very dark colors for the base and muted, desaturated tones for the fog to maintain a realistic volumetric appearance.
Why This Component Matters
Most 'smoke' effects use static images. This uses Fractional Brownian Motion (FBM) to generate unique, never-repeating volumetric clouds.
FAQ
QIs the mouse effect wind?
Yes, the shader calculates a displacement vector from the cursor that pushes the smoke layers, simulating a gentle breeze.
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