String Theory
Verlet integration rope physics with smooth following motion.
Main Features of String Theory
How to Use String Theory in Next.js
Installation Guide for String Theory
Props
Customize the component with these props
| Property | Type | Default | Description |
|---|---|---|---|
backgroundColor | string | bg-zinc-950 | Background color of the component |
title | string | String Theory | Title text displayed |
buttonText | string | Hover Me | Text on the hover button |
particleCount | number | 20 | Number of particles in the string |
inactiveColor | string | #e4e4e7 | Color when inactive |
activeColor | string | #f472b6 | Color when active |
inactiveWidth | number | 2 | Line width when inactive |
activeWidth | number | 4 | Line width when active |
followSpeed | number | 0.4 | Speed at which particles follow cursor |
className | string | Additional CSS classes |
Related Components
When to Use
Excellent for creative agencies, physics-themed projects, and modern web applications that want a tactile, elastic feel. Use this React component when building interactive headers or dividers where you want a physical string following the user's movement.
Best Practices
Maintain scalable component architecture by keeping the `particleCount` between 15 and 25 for a smooth, rope-like appearance. Follow React best practices by using high-contrast colors for the `activeColor` to ensure the string's visibility over various backgrounds. Optimize for performance in large-scale applications by using the `followSpeed` prop to manage computational overhead.
Why This Component Matters in Modern UI Development
Verlet integration is a core concept in physical animation that adds a layer of realism to digital interfaces. This production-ready component helps you implement high-quality rope physics in your real-world application architecture, making the UI feel more grounded and responsive.
Frequently Asked Questions
QHow does the rope physics work?
The component uses Verlet integration to calculate constraints between particles, creating a realistic swinging and stretching motion.
QCan I change the tension?
Yes, by adjusting the `followSpeed` and the number of particles, you can make the string feel like anything from a stiff rod to a flexible piece of silk.
QIs it responsive?
Yes, the physics simulation is independent of viewport size, ensuring a consistent 'string' behavior on all devices.
